StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry concerning the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI release War Wind. The unit types https://elliott4r393.blogstival.com/52341033/5-tips-about-starcraft-you-can-use-today